- Diablo 2 4 Socket Weapon Runewords
- Diablo 2 Act 2 Merc Runewords
- Diablo 2 Runewords By Rank
- Diablo 2 Best Merc Runewords
The following is a list of Weapon Rune Words in Diablo II: Lord of Destruction. Although several were available with the Lord of Destruction expansion pack, many others were added in future patches. Contents.Mercenaries There are four sorts of mercenaries, Rogues (Action 1 archers), City Officers (Action 2 spear carriers), Metal Wolves (Take. As long as you're set on an act 2 merc, then the only thing that changes is the weapon, depending on what type of character you are. The helm and armor that are pretty much universally considered 'the best' are Andariel's Visage and Fortitude runeword armor.
The following runewords have been modified and/or rebalanced in Path of Diablo.
- 1Original Rune Words
- 21.10 Rune Words
- 31.11 Rune Words
- 4Hidden Blizzard Rune Words
Holy Thunder
4 Socket Scepters
Eth + Ral + Ort + Tal
Required Level: 24
Eth + Ral + Ort + Tal
Required Level: 24
Before | After |
---|---|
+60% Enhanced Damage -25% Target Defense Adds 5-30 Fire Damage Adds 21-110 Lightning Damage +75 Poison Damage for 5 seconds +10 to Maximum Damage Lightning Resistance +60% +5 to Maximum Lightning Resistance +3 to Holy Shock (Paladin only) Level 7 Chain Lightning (60 charges) | +60% Enhanced Damage -25% Target Defense Adds 5-30 Fire Damage Adds 21-110 Lightning Damage +75 Poison Damage for 5 seconds +10 to Maximum Damage Lightning Resistance +60% +5 to Maximum Lightning Resistance +3 to Holy Shock (Paladin only) Level 7 Teleport (60 charges) |
Leaf
2 Socket Staves
Tir + Ral
Required Level: 19
Tir + Ral
Required Level: 19
Before | After |
---|---|
+3 to Fire Skills Adds 5-30 Fire Damage +3 to Inferno (Sorceress Only) +3 to Warmth (Sorceress Only) +3 to Firebolt (Sorceress Only) +(2*Clvl) Defense (Based on Character Level) Cold Resist +33% | +3 to Fire Skills Adds 5-30 Fire Damage +3 to Blaze (Sorceress Only) +3 to Warmth (Sorceress Only) +3 to Firebolt (Sorceress Only) +(2*Clvl) Defense (Based on Character Level) Cold Resist +33% |
The Inferno skill was removed from the game.
Diablo 2 4 Socket Weapon Runewords
Melody
3 Socket Missile Weapons
Shael + Ko + Nef
Shael + Ko + Nef
Before | After |
---|---|
+3 to Bow and Crossbow Skills (Amazon Only) +20% Increased Attack Speed +50% Enhanced Damage +300% Damage to Undead +3 to Slow Missiles (Amazon Only) +3 to Dodge (Amazon Only) +3 to Critical Strike (Amazon Only) Knockback +10 to Dexterity | +3 to Bow and Crossbow Skills (Amazon Only) +20% Increased Attack Speed +50% Enhanced Damage +300% Damage to Undead +3 to Phase Run (Amazon Only) +3 to Dodge (Amazon Only) +3 to Lethal Strike (Amazon Only) Knockback +10 to Dexterity |
The Slow Missiles skill was removed from the game. Phase Run is a new skill in Path of Diablo. Critical Strike was renamed to Lethal Strike.
Memory
4 Socket Staves
Lum + Io + Sol + Eth
Lum + Io + Sol + Eth
Before | After |
---|---|
+3 to Sorceress Skill Levels 33% Faster Cast Rate +9 to Minimum Damage -25% Target Defense +3 to Energy Shield (Sorceress Only) +2 to Static Field (Sorceress Only) +50% Enhanced Defense +10 to Vitality +10 to Energy Increase Maximum Mana 20% Magic Damage Reduced by 7 +50% Damage to Undead | +3 to Sorceress Skill Levels 33% Faster Cast Rate +9 to Minimum Damage -25% Target Defense +3 to Energy Shield (Sorceress Only) +2 to Static Field (Sorceress Only) +50% Enhanced Defense +10 to Vitality +10 to Energy Increase Maximum Mana 20% Lightning Surge Deals (25%-35%) Extra Damage As Physical +50% Damage to Undead |
Silence
6 Socket Weapons
Dol + Eld + Hel + Ist + Tir + Vex
Required Level: 55
Dol + Eld + Hel + Ist + Tir + Vex
Required Level: 55
Before | After |
---|---|
200% Enhanced Damage +75% Damage To Undead Requirements -20% 20% Increased Attack Speed +50 To Attack Rating Against Undead +2 To All Skills All Resistances +75 20% Faster Hit Recovery 11% Mana Stolen Per Hit Hit Causes Monster To Flee 25% Hit Blinds Target +33 +2 To Mana After Each Kill 30% Better Chance Of Getting Magic Items | Level 7 Cleansing Aura 200% Enhanced Damage +75% Damage To Undead Requirements -20% 20% Increased Attack Speed +50 To Attack Rating Against Undead +2 To All Skills All Resistances +75 20% Faster Hit Recovery 11% Mana Stolen Per Hit Hit Causes Monster To Flee 25% +2 To Mana After Each Kill 30% Better Chance Of Getting Magic Items |
Strength
2 Socket Melee Weapons
Amn + Tir
Required Level: 25
Amn + Tir
Required Level: 25
Before | After |
---|---|
35% Enhanced Damage 7% Life Stolen 25% chance of Crushing Blow +20 to Strength +10 to Vitality +2 to Mana per Kill | 35% Enhanced Damage 7% Life Stolen 25% chance of Crushing Blow +20 to Strength +10 to Vitality +2 to Mana per Kill 4-8 Life Gained on Melee Hit |
White
2 Socket Wands
Dol + Io
Required Level: 35
Dol + Io
Required Level: 35
Before | After |
---|---|
+3 to Poison and Bone Skills (Necromancer Only) +20% Faster Cast Rate +2 to Bone Spear (Necromancer Only) +4 to Skeleton Mastery (Necromancer Only) +3 to Bone Armor (Necromancer Only) Hit causes monster to flee 25% +10 to Vitality +13 to Mana Magic Damage Reduced by 4 | +3 to Poison and Bone Skills (Necromancer Only) +20% Faster Cast Rate +2 to Bone Spear (Necromancer Only) +4 to Summon Mastery (Necromancer Only) +3 to Bone Armor (Necromancer Only) Hit causes monster to flee 25% +10 to Vitality +13 to Mana Magic Damage Reduced by 4 |
Skeleton Mastery was combined with other passive summoning skills and renamed Summon Mastery.
Zephyr
2 Socket Missile Weapons
Ort + Eth
Required level: 21
Ort + Eth
Required level: 21
Before | After |
---|---|
7% Chance to Cast Level 1 Twister When Struck +25% Faster Run/Walk +25% Increased Attack Speed +33% Enhanced Damage -25% Target Defense +66 To Attack Rating Adds 1-50 Lightning Damage +25 Defense | +3 Phase Run (Amazon Only) +25% Faster Run/Walk +25% Increased Attack Speed +33% Enhanced Damage -25% Target Defense +66 To Attack Rating Adds 1-50 Lightning Damage +25 Defense |
Call to Arms
5 Socket Weapons
Amn + Ral + Mal + Ist + Ohm
Required Level: 57
Amn + Ral + Mal + Ist + Ohm
Required Level: 57
Before | After |
---|---|
+1 To All Skills +40% Increased Attack Speed +250-290% Enhanced Damage (varies) Adds 5-30 Fire Damage 7% Life Stolen Per Hit +2-6 To Battle Command (varies) +1-6 To Battle Orders (varies) +1-4 To Battle Cry (varies) Prevent Monster Heal Replenish Life +12 30% Better Chance of Getting Magic Items | Necromunda terrain templates. +1 To All Skills +40% Increased Attack Speed +250-290% Enhanced Damage (varies) Adds 5-30 Fire Damage 7% Life Stolen Per Hit +2-6 To Battle Command (varies) +1-6 To Battle Orders (varies) +1-4 To Battle Cry (varies) Prevent Monster Heal Replenish Life +12 30% Better Chance of Getting Magic Items Battle Order's life and mana bonuses are halved. |
Battle Orders (oskill) gives 50% less health and mana than the regular amount.
Battle Command (oskill) does not grant base levels, so cannot give more than +1 to all skills.
Battle Command (oskill) does not grant base levels, so cannot give more than +1 to all skills.
Chaos
3 Socket Claws
Fal + Ohm + Um
Required level: 57
Fal + Ohm + Um
Required level: 57
Before | After |
---|---|
9% Chance To Cast Level 11 Frozen Orb On Striking 11% Chance To Cast Level 9 Charged Bolt On Striking +35% Increased Attack Speed +290-340% Enhanced Damage Adds 216-471 Magic Damage 25% Chance of Open Wounds +1 To Whirlwind +10 To Strength +15 Life After Each Demon Kill | 9% Chance To Cast Level 11 Frozen Orb On Striking 11% Chance To Cast Level 9 Charged Bolt On Striking +35% Increased Attack Speed +290-340% Enhanced Damage Adds 216-471 Magic Damage 25% Chance of Open Wounds +1 To Zeal +10 To Strength +15 Life After Each Demon Kill |
Dream
3 Socket Helms/Shields
Io + Jah + Pul
Required Level: 65
Io + Jah + Pul
Required Level: 65
Before | After |
---|---|
10% Chance To Cast Level 15 Confuse When Struck Level 15 Holy Shock Aura When Equipped +20-30% Faster Hit Recovery (varies) +30% Enhanced Defense +150-220 Defense (varies) +10 To Vitality +(0.625 Per Character Level) To Mana All Resistances +5-20 (varies) 12-25% Better Chance of Getting Magic Items (varies) Increase Maximum Life 5% (Helms only) +50 To Life (Shields only) | 10% Chance To Cast Level 15 Confuse When Struck Level 13 Holy Shock Aura When Equipped +20-30% Faster Hit Recovery (varies) +30% Enhanced Defense +150-220 Defense (varies) +10 To Vitality +(0.625 Per Character Level) To Mana All Resistances +5-20 (varies) 12-25% Better Chance of Getting Magic Items (varies) Increase Maximum Life 5% (Helms only) +50 To Life (Shields only) |
Enigma
3 Socket Body Armor
Jah + Ith + Ber
Required Level: 65
Jah + Ith + Ber
Required Level: 65
Before | After |
---|---|
+2 To All Skills +45% Faster Run/Walk +1 To Teleport +750-775 Defense (varies) + (0.75 Per Character Level) +0-74 To Strength Increase Maximum Life 5% Damage Reduced By 8% +14 Life After Each Kill 15% Damage Taken Goes To Mana + (1 Per Character Level) +1-99% Better Chance of Getting Magic Items | +2 To All Skills +45% Faster Run/Walk +1 To Warp +750-775 Defense (varies) + (0.75 Per Character Level) +0-74 To Strength Increase Maximum Life 5% Damage Reduced By 8% +14 Life After Each Kill 15% Damage Taken Goes To Mana + (1 Per Character Level) +1-99% Better Chance of Getting Magic Items |
Fortitude (Armor version)
4 Socket Body Armor
El + Sol + Dol + Lo
Required Level: 59
El + Sol + Dol + Lo
Required Level: 59
Before | After |
---|---|
20% Chance To Cast Level 15 Chilling Armor when Struck +25% Faster Cast Rate +300% Enhanced Damage +200% Enhanced Defense +15 Defense + (1, 1.125, 1.25, 1.375 or 1.5 Per Character Level) To Life Replenish Life +7 +5% To Maximum Lightning Resist All Resistances +25-30 Damage Reduced By 7 12% Damage Taken Goes To Mana +1 To Light Radius | 20% Chance To Cast Level 15 Chilling Armor when Struck +25% Faster Cast Rate +250-300% Enhanced Damage +200% Enhanced Defense +15 Defense + (1, 1.125, 1.25, 1.375 or 1.5 Per Character Level) To Life Replenish Life +7 +5% To Maximum Lightning Resist All Resistances +25-30 Damage Reduced By 7 12% Damage Taken Goes To Mana +1 To Light Radius |
Grief
5 Socket Swords/Axes
Eth + Tir + Lo + Mal + Ral
Required Level: 59
Eth + Tir + Lo + Mal + Ral
Required Level: 59
Before | After |
---|---|
35% Chance To Cast Level 15 Venom On Striking +30-40% Increased Attack Speed Damage +340-400 Ignore Target's Defense -25% Target Defense +(1.875 Per Character Level) 1.875-185.625% Damage To Demons Adds 5-30 Fire Damage -20-25% To Enemy Poison Resist 20% Deadly Strike Prevent Monster Heal +2 To Mana After Each Kill +10-15 Life After Each Kill | 35% Chance To Cast Level 15 Venom On Striking +30-40% Increased Attack Speed +(3.375 per character level) 4-334 Minimum Damage +(3.625 per character level) 4-359 Maximum Damage Ignore Target's Defense -25% Target Defense Adds 5-30 Fire Damage -20-25% To Enemy Poison Resist 20% Deadly Strike Prevent Monster Heal +2 To Mana After Each Kill +10-15 Life After Each Kill |
Heart of the Oak
4 Socket Staves/Maces (not Clubs/Hammers - only Flail, Knout, Scourge, & staves)
Ko + Vex + Pul + Thul
Required level: 55
Ko + Vex + Pul + Thul
Required level: 55
Before | After |
---|---|
+3 to All Skills 40% Faster Cast Rate 75% Damage to Demons +100 to Attack Rating against Demons Adds 3-14 Cold Damage 7% Mana Stolen Per Hit +10 To Dexterity Replenish Life +20 Increase Maximum Mana 15% All Resistances +30-40% Level 4 Oak Sage (25/25 Charges) Level 14 Raven (60/60 Charges) | +3 to All Skills 40% Faster Cast Rate 75% Damage to Demons +100 to Attack Rating against Demons Adds 3-14 Cold Damage 7% Mana Stolen Per Hit +10 To Dexterity Replenish Life +20 Increase Maximum Mana 15% All Resistances +30-40% Increase Maximum Life 6-8% |
Infinity
4 Socket Polearms
Ber + Mal + Ber + Ist
Required Level: 63
Ber + Mal + Ber + Ist
Required Level: 63
Before | After |
---|---|
50% Chance To Cast Level 20 Chain Lightning When You Kill An Enemy Level 12 Conviction Aura When Equipped +35% Faster Run/Walk +255-325% Enhanced Damage -(45-55)% To Enemy Lightning Resist 40% Chance of Crushing Blow Prevent Monster Heal 0.5-49.5 To Vitality (Based on Character Level) 30% Better Chance of Getting Magic Items Level 21 Cyclone Armor (30 Charges) | 50% Chance To Cast Level 20 Chain Lightning When You Kill An Enemy Level 12 Conviction Aura When Equipped +35% Faster Run/Walk +125-170% Enhanced Damage -(45-55)% To Enemy Lightning Resist 40% Chance of Crushing Blow Prevent Monster Heal 0.5-49.5 To Vitality (Based on Character Level) 30% Better Chance of Getting Magic Items Level 21 Cyclone Armor (30 Charges) |
Lawbringer
3 Socket Swords/Hammers/Scepters
Amn + Lem + Ko
Required Level: 43
Amn + Lem + Ko
Required Level: 43
Before | After |
---|---|
20% Chance To Cast Level 15 Decrepify On Striking Level 16-18 Sanctuary Aura When Equipped (varies) -50% Target Defense Adds 150-210 Fire Damage Adds 130-180 Cold Damage 7% Life Stolen Per Hit Slain Monsters Rest in Peace +200-250 Defense vs. Missiles +10 To Dexterity 75% Extra Gold From Monsters | 20% Chance To Cast Level 7 Decrepify On Striking Level 16-18 Sanctuary Aura When Equipped (varies) -50% Target Defense Adds 150-210 Fire Damage Adds 130-180 Cold Damage 7% Life Stolen Per Hit Slain Monsters Rest in Peace +200-250 Defense vs. Missiles +10 To Dexterity 75% Extra Gold From Monsters |
Passion
4 Socket Weapons
Dol + Ort + Eld + Lem
Required Level: 43
Dol + Ort + Eld + Lem
Required Level: 43
Before | After |
---|---|
+25% Increased Attack Speed +160-210% Enhanced Damage (varies) 50-80% Bonus To Attack Rating (varies) +75% Damage To Undead +50 To Attack Rating Against Undead Ads 1-50 Lightning Damage +1 To Berserk +1 To Zeal Hit Blinds Target +10 Hit Cause Monster To Flee 25% 75% Extra Gold From Monsters Level 3 Heart of Wolverine (12 Charges) | +25% Increased Attack Speed +160-210% Enhanced Damage (varies) 50-80% Bonus To Attack Rating (varies) +75% Damage To Undead +50 To Attack Rating Against Undead Ads 1-50 Lightning Damage +1 To Bash +1 To Zeal Hit Blinds Target +10 Hit Cause Monster To Flee 25% 75% Extra Gold From Monsters Level 3 Heart of Wolverine (12 Charges) |
The Berserk skill was removed from the game.
Phoenix
4 Socket Weapons/Shields
Vex + Vex + Lo + Jah
Required Level: 65
Vex + Vex + Lo + Jah
Required Level: 65
Before | After |
---|---|
Gmod bunny hop console command. 100% chance to cast Level 40 Blaze when you level-up 40% chance to cast Level 22 Firestorm on Striking Level 10-15 Redemption Aura When Equipped +350-400% Enhanced Damage (varies) -28% Enemy Fire resist +350-400 defense against missiles (varies) +15-21 to Fire Absorb (varies) (Weapons) 14% mana stolen per hit (Weapons) Ignore Targest Defense (Weapons) 20% Deadly strike (Shields) +50 To Life (Shields) +5% To maximum lightning resist (Shields) +10% To maximum fire resist | 100% chance to cast Level 40 Blaze when you level-up 40% chance to cast Leve 22 Fireball on Striking Level 10 Redemption Aura When Equipped +300-350% Enhanced Damage (varies) -28% Enemy Fire resist +350-400 defense against missiles (varies) +15-21 to Fire Absorb (varies) (Weapons) 14% mana stolen per hit (Weapons) Ignore Targest Defense (Weapons) 20% Deadly strike (Shields) +50 To Life (Shields) +5% To maximum lightning resist (Shields) +10% To maximum fire resist |
Spirit (Sword version)
Spirit Shield remains unchanged.
4 Socket Swords
Tal + Thul + Ort + Amn
Required level: 25
4 Socket Swords
Tal + Thul + Ort + Amn
Required level: 25
Before | After |
---|---|
+2 To All Skills +25-35% Faster Cast Rate +55% Faster Hit Recovery Adds 1-50 Lightning Damage Adds 3-14 Cold Damage 75 Poison Damage Over 5 Seconds 7% Life Stolen Per Hit +250 Defense Vs. Missile 89-112 To Mana +3-8 Magic Absorb +22 To Vitality | +2 To All Skills + (0.375 per Character Level) 0-37% Faster Cast Rate (Based on Character Level) +55% Faster Hit Recovery Adds 1-50 Lightning Damage Adds 3-14 Cold Damage 75 Poison Damage Over 5 Seconds 7% Life Stolen Per Hit +75 Defense Vs. Missile + (1 per Character Level) 1-99 To Mana (Based on Character Level) +3-8 Magic Absorb |
Bone
3 Socket Body Armor
Sol + Um + Um
Required Level: 47
Sol + Um + Um
Required Level: 47
Before | After |
---|---|
15% Chance To Cast Level 10 Bone Armor When Struck 15% Chance To Cast Level 10 Bone Spear On Striking +2 To Necromancer Skill Levels +100-150 To Mana All Resistances 30% Physical Damage Reduced by 7 | 15% Chance To Cast Level 3 Terror When Struck Can Summon One Additional Fire Golem +2 To Necromancer Skill Levels +100-150 To Mana All Resistances 30% Physical Damage Taken Reduced by 7 |
Peace
3 Socket Body Armor
Shael + Thul + Amn
Required Level: 29
Shael + Thul + Amn
Required Level: 29
Before | After |
---|---|
+2 To Amazon Skill Levels 20% Faster Hit Recovery +2 to Critical Strike Cold Resist 30% Attacker Takes Damage of 14 2% Chance To Cast Level 15 Valkyrie On Striking 4% Chance To Cast Level 5 Slow Missiles When Struck | +2 To Amazon Skill Levels 20% Faster Hit Recovery +2 to Lethal Strike Cold Resist 30% Attacker Takes Damage of 14 Can Summon One Additional Valkyrie |
Rain
Diablo 2 Act 2 Merc Runewords
3 Socket Body Armor
Ort + Mal + Ith
Required Level: 49
Ort + Mal + Ith
Required Level: 49
Before | After |
---|---|
5% Chance To Cast Level 15 Cyclone Armor When Struck 5% Chance To Cast Level 15 Twister On Striking +2 To Druid Skill Levels +100-150 Mana Lightning Resistance 30% Magic Damage Reduced By 7 15% Damage Taken Goes To Mana | 5% Chance To Cast Level 15 Cyclone Armor When Struck Can Summon One Additional Grizzly Bear +2 To Druid Skill Levels +100-150 Mana Lightning Resistance 30% Magic Damage Taken Reduced By 7 15% Damage Taken Gained As Mana When Hit |
Blizzard's patch 1.11 says 'Added 10 New Runewords' but in reality only 7 were enabled in the game files. One of the missing runewords only has a name and no stats. The other two are complete but disabled for some unknown reason. In PoD these two runewords are enabled.
Pattern
3 Socket Claws
Tal + Ort + Tir
Required Level: 21
Tal + Ort + Tir
Required Level: 21
Hidden Blizzard Runeword |
---|
+30% Faster Block Rate +40-80% Enhanced Damage (varies) 10% Bonus to Attack Rating Adds 12-32 Fire Damage Adds 1-50 Lightning Damage +75 Poison Damage Over 5 Seconds +6 to Strength +6 to Dexterity All Resistances +15 +2 to Mana After Each Kill |
Plague
3 Socket Weapon
Cham + Fal + Um
Required Level: 67
Cham + Fal + Um
Required Level: 67
Hidden Blizzard Runeword |
---|
25% Chance to Cast level 15 Poison Nova on Striking 20% Chance to Cast level 12 Lower Resist When Struck Level 13-17 Cleansing Aura When Equipped (Varies)(Tooltip shows incorrect aura level) +1-2 to All Skills (Varies) +260-380% Damage to Demons (Varies) -23% to Enemy Poison Resistance 0-37% Deadly Strike (Based on Character Level) 25% Chance of Open Wounds Freezes Target +3 +10 to Strength |
Retrieved from 'https://pathofdiablo.com/wiki/index.php?title=Runewords&oldid=74166'
Diablo 2 mercenaries, also known as hirelings, provide aid to players throughout gameplay. They follow the player around within a specific radius and help in fighting and killing monsters. Mercenaries are also vulnerable to getting attacked and killed. In the Classic version of Diablo 2, mercenaries could not go beyond the act they were hired in.
Several changes were made in the Expansion sequel with mercenaries and players. Firstly, mercenaries can accompany players throughout all acts and difficulties. They can also level up and get enhanced stats and items to further help the players throughout gameplay.
Mercenary / Hireling Equipment
Almost all hirelings can assist the player by equipping helms and armor. Other arms can be equipped depending on the type of hireling. The Barbarian is the only hireling who can equip class-specific items such as Barbarian Helms and armor because of Barbarian class requirements. Other mercenaries cannot be equipped with rings, amulets, boots, gloves or other class-specific items.
Mercenary /Hireling Healing
You can heal a hireling by selecting or dragging the health potion onto your hireling’s visual rendering present in the upper-left corner. You can also do this by simply pressing shift and right click the potion to instantly heal a hireling. Mac os sierra 10.12 5 dmg. Additionally, you can also talk to a healer in the town for healing.
Act 1: Rogue | Once a player completes the Sisters’ Burial grounds quest, he is able to hire Rogue mercenaries from Kashya. They are from the Rogue Encampment and pertain to the Sisterhood of the Sightless Eye. | Skills: Makes use of the Amazon skill Inner sight and can blast either Fire Arrows or Ice Arrows |
Equipment: Armor, Helms and Bows. A player cannot gear a Rogue with crossbows or Amazon weapons. | ||
Act 2: Desert Mercenary | Their origin is the city of Lut Gholein and are guardians of their town. A player can hire them from their captain, Greiz. | Skills: Makes use of Amazon skill Jab and Auras to boost the battlefield. The type of Auras depend on the difficulty level a desert mercenary is hired in. So if a defense merc is hired in nightmare, he will use holy freeze aura in hell and normal mode. |
Equipment: Armor, Helms, Spears, Polearms (double-handed), Swords (single-handed) and Javelins (won’t throw) | ||
Normal/ Hell Auras Combat: Prayer Offensive: Blessed Aim Defensive: Defiance Nightmare Auras Combat: Thorns Offensive: Might Defensive: Holy Freeze | ||
Act 3: Iron Wolf | They are spellcasters and hail from Kurast where they guardians of Kurast Docks. A player can hire them from Asheara. | Abilities: Able to cast different types of spells. They can attack if they are geared with a sword but do so sparingly. Although they are geared with a shield, they are unable to block. |
Equipment: Armor, Helms, Single-handed swords and shields. | ||
Lightning mercenary spells: Lightning Charged Bolt Fire mercenary spells: Fire ball Inferno Cold mercenary spells: Ice blast Frozen Armor Glacial Spike | ||
Act 4: Angel | Tyrael offers resurrection services here as there are no hirelings in this act. | |
Act 5: Barbarian | Players can hire Barbarian mercenaries after completing the Rescue on Mount Arreat Quest. They come from Harrogath and can be hired from Qual-Kehk. | Skills: Makes use of Bash and Stun |
Equipment: Armor, Helms and single- handed swords. Is not able to hold two weapons, one in each hand. Players can gear Barbarian mercenaries with class-specific Barbarian helms. |
Mercenaries / Hirelings FAQ:
- At which point can a player hire a mercenary?
A player can hire a mercenary once the second quest in Act 1 is completed, or when the player reaches level 8.
Diablo 2 Runewords By Rank
- Do mercenaries follow players everywhere?
Mercenaries can follow a player through portals and waypoints.
- What can a player do if a mercenary gets stuck?
In these cases, a player may use a waypoint or town portal. They can also enter/ leave a dungeon/level to quickly move the mercenary back to their side.
- Does a player get experience when a mercenary kills a monster?
Diablo 2 Best Merc Runewords
Yes, they do.
- Can mercenaries reduce your experience?
No, you do not get any less experience for using a mercenary.
- When a player levels up, why do mercenaries say, “I feel much stronger now”?
This means that the mercenary has also leveled up. They heal fully and their ‘% to hit’ improves (since the hireable level is a factor). For the player, this means that they should try to keep a mercenary for as long as possible since they can also level up.
- Can a player dismiss a mercenary?
Players cannot dismiss mercenaries. In order to get rid of a mercenary, a player would require the assistance of another player to kill them. Players can also lead their mercenaries into danger so they can get killed on purpose.